# Magic local data for file(1) command. # Insert here your local magic data. Format is described in magic(5). # BVE Trainsim / OpenBVE raiway simulator data 0 search/c/500 [meshbuilder] BVE Trainsim 3D model (B3D) !:mime model/x-bve-b3d 0 search/c/600 createmeshbuilder BVE Trainsim 3D model (CSV) !:mime model/x-bve-csv 0 search/c/400 with\040route BVE Trainsim route (CSV) !:mime text/x-bve-route-csv 0 search/c/400 route.gauge BVE Trainsim route (CSV) !:mime text/x-bve-route-csv 0 search/400 [Train] >&0 search/300 Gauge= BVE Trainsim route (RW) !:mime text/x-bve-route-rw 0 string BVE2000000 BVE Trainsim performance metrics !:mime text/x-bve-traindat 0 string OPENBVE OpenBVE simulator performance metrics !:mime text/x-bve-traindat 0 string/c Version\0401.0 >&0 search/400 [This] BVE Trainsim train cab !:mime text/x-bve-panel2 >&0 search/400 [Run] BVE Trainsim sound environment !:mime text/x-bve-soundcfg # Microsoft DirectX 3D X Object models 0 string xof\0400 DirectX 3D model !:mime model/x-direct3d-xobject >&0 byte x version %c >>&0 string 0 >>>&0 byte x \b.%c >8 string txt\040 (text) >8 string bin\040 (binary) >8 string tzip (compressed text) >8 string bzip (compressed binary) >12 string 00 >>&0 string 32 32-bit floats >>&0 string 64 64-bit floats